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Showing posts from January, 2024

Post 11,conclusion

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Over the last few days, I've made less progress than I had hoped, although I think I successfully did what I set to do.  1st I created the leaderboard that would display the kills of each player. The first step to this was using the leaderboard code from the adventure game creation tutorial.  This tutorial showed me the basics of making a tutorial but there was no way to detect kills. to solve this conundrum, I checked ROBLOX forums and found a code that could detect when a player was killed and made it a value, I could add to the leaderboard. Because of the descriptions the creator added I was able to understand what each aspect of the code did and how I should use that to connect it with my leaderboard. After some continued work and tweaking I made a leaderboard that tracked the kills of each player when they were killed by the sword. The only issue with this is players have two more weapons at their disposal, cars, and guns. The coding for this will be harder because each g...

10 revamp, january 10

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 I decided now that I'm revamping this project I should pivot now that I know more about scripting because I can make a game that I would actually play. I've chosen to make a shooter game with similar mechanics to the battle royale project. Although instead of crafting a map I found one premade that I liked. I transferred over my old code and my lobby and have now began looking for a gun to replace the sword but having no luck. Most either don't work or are hard to aim and have to many controls. I added this weapon because its scripts functioned well with mine and at the end of every match they were deleted from inventory like the sword. Although unlike the sword you have to pick up the weapon around the map. I added a couple guns ad now the gameplay is akin to a game like fortnite or call of duty warzone, next Id like to add a leaderboard and increase the time limit. Following those additions I added a simple car that was open so you could still get shot while driving.